Playing With C++ Programming

Saturday, 21 January 2012

3D object rotation

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So, what was all that business about concatenating matrices in my previous post? Well, it is one of the vital steps in accomplishing the ro...
1 comment:
Friday, 20 January 2012

3x3 Matrix Multiplication

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Going from 2D matrix ( from my previous post ) to 3D matrix manipulation is a reasonably large step, and there is no real in between step to...
Saturday, 7 January 2012

2 Dimensional Matrix Rotation - Indexing Vertices

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The previous post was all very well for taking a first step in matrices, but there were a couple of short comings, as follows;...

2 Dimensional Matrix Rotation - Simple

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Now, if curiosity killed the cat, but the cat has nine lives, that makes the cat eight times the wiser before it finally does get killed. S...
1 comment:
Wednesday, 4 January 2012

OpenGL / Allegro 5.1 Vertex Array with texture coords

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After spending some time making my own procedure to interpret arrays of vertices, to simplify making slightly more complex shapes other than...
Tuesday, 27 December 2011

OpenGL / Allegro 5.1 3D Orbit Primer

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So, here again, and still learning (and what is more; still capable of learning, which is always good to know). There is little new with th...
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